| extra | relevant | important | faculty | notes | link |
| -------- | -------- | --------- | -------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| lunch-4 | | 0 | graduate students | | https://hcii.cmu.edu/people/gillian-gold<br>https://hcii.cmu.edu/people/yumou-james-wei <br>https://hcii.cmu.edu/people/howard-han <br>https://hcii.cmu.edu/people/phenyo-moletsane <br>https://hcii.cmu.edu/people/hamza-el-alaoui <br>https://www.hcii.cmu.edu/people/arpit-mathur |
| lunch-5 | | 0 | postdocs/faculty | | https://www.hcii.cmu.edu/people/michael-asher (promoting persistence, PNAS paper 2023) <br>http://georgiejin.com/ (XR + AI to support remote learning, collaboration, and social connection)<br>https://hcii.cmu.edu/people/meng-cao (paulo's lab) |
| dinner | x | 1 | paulo carvalho | – optimal spaced retrieval (anki) vs optimal reward contingencies and motivation (nhb paper) <br>- how to sustain motivation; how to integrate LLMs to facilicate test, review, repeat; how to create favorable conditions that help learners sustain motivation and help students enjoy taking up difficult challenges like deliberate practice; how to facilitate generalization and far-transfer effects (holy grail)<br>- Scott Young (blogger) who did the MIT challenge <br>- skip reading assignments; retrieval practice/tests with feedback <br>- coursees: learning about learning (learning how to take notes - obsidian; learning how to use LLMs effectively)<br>- my courses: statistics and experimental design (active learning; practice/tests/quizzes/feedback) <br>- work with Niki on analogies (Richard Feynman as inspiration)<br>- how peole generalize? motivation, knowledge, skills - An astonishing regularity in student learning rate (PNAS 2023): 2.5% in accuracy per opportunity: https://www.pnas.org/doi/abs/10.1073/pnas.2221311120 <br>- deliberate practice as a musician/pianist (always fascinated with how people learn and transfer across domains) | https://www.paulocarvalho.me/ <br>https://www.theoaklab.org/ |
| dinner | | 2 | carolyn rose | - My 3+ decades long passion is to use technology to positively impact human learning. My approach is always to start with investigating how conversation works and formalizing this understanding in models that are precise enough to be reproducible and that demonstrate explanatory power. <br>- human-AI dialogues: what leads to belief change/update/revision (different rhetoric strategies); scaling laws (persuasion/belief change) <br>- developed a tool Vegapunk to study this (e.g., electoral politics beliefs, climate beliefs) <br>- abstraction and decomposition: we develop and explore novel representations and architectural elements using a problem-driven approach motivated by error analysis and exploratory data analysis, with a current emphasis on abstraction and decomposition, which are arguably two of the greatest challenges for LLMs <br>- conversational LLMs—are they more/less effective (audio?) | https://www.cs.cmu.edu/~cprose/ |
| | | 11 | laura dabbish | - I study the social effects of digital transparency. does transparency correlate with quality? use yourfeed to study this? whether people will want control over algorithms if given choice? how do people engage with algorithms? do people actively try to shape/influence/teach algorithms? how can we encourage/empower individuals to shape their own algorithms? <br>- I direct the Connected Experience Lab in the Human-Computer Interaction Institute at Carnegie Mellon University, where we study and build social technology and new forms of work. I have a joint appointment in the H. John Heinz III College of Public Policy, Information Systems, and Management. <br>- addressing social, technical, and policy issues around emerging technology - understanding and designing for the challenges people face working and participating in a highly connected, data-driven, AI-enabled society. <br>- self-control and algorithms? task switching, self-interruption, attention, multi-tasking<br>- I collaborate with researchers across a variety of fields, including social psychology, organizational behavior, sociology, cyber-security, networking, software development and information systems to understand this multifaceted socio-technical phenomenon. We study the nature of interaction in existing settings with high levels of digital transparency, such as online professional social networking communities, and experiment with new designs to make workflows, content provenance, and work histories transparent. | https://www.hcii.cmu.edu/people/laura-dabbish https://www.lauradabbish.com/ http://coexlab.com/ https://scholar.google.com/citations?hl=en&user=DdNAgNwAAAAJ&view_op=list_works&sortby=pubdate |
| | x | 11 | motahhare eslami | - My work draws on human-computer interaction, social computing and data mining techniques to investigate users’ behavior around socio-technical systems, identify "misinformed" behavior, and redesign these systems to provide users with a more informed, satisfying, and engaging interaction. Currently, I'm working on **algorithmic opacity as one of the possible causes of misinformed behavior among users**, and how we can mitigate it by adding transparency into opaque algorithmic socio-technical systems. <br>- testing algorithms on bluesky <br>- whether people will want control over algorithms if given choice? how do people engage with algorithms? do people actively try to shape/influence/teach algorithms? how can we encourage/empower individuals to shape their own algorithms? | https://www.motahhare.com/ https://www.hcii.cmu.edu/people/motahhare-eslami |
| | | 12 | bob kraut | - Computer mediated communication. Social impact of technology. Online communities. <br>- how to build successful online communities (network effects?) <br>- I conduct research to understand what leads people to become committed and contribute to online communities and how to design these communities to be more successful. I also work with Niki Kittur to understand coordination in online communities, with John Levine to **understand how newcomers to these communities become socialized and with Laura Dabbish** and Tom Postmes to design for commitment. The results of much of this research are summarized in a book, Building Successful Online Communities: Evidence-Based Social Design. <br>- internet paradox? LLM paradox? increased productivity but decreased well-being? social effects of AI <br>- wikipedia? what about my meta-analysis idea? motivating expert contributions to public goods (i hate the meta-analysis system right now—how can we incentivize individuals/experts to contribute to meta-analysis platform?) <br>- how should/can people use LLMs in more meaningful ways to connect better? what are meaningful social interactions | https://hcii.cmu.edu/people/robert-kraut <br>https://scholar.google.com/citations?user=HKGYvu4AAAAJ |
| director | | 13 | brad myers | - I like Svelte/SvelteKit, frameworks with great design philosophy. Not React. <br>- How can we design systems such that interactions facilitate critical thinking, reflection, and not just usability? e.g., modals to remind people to think before sharing - Pick, Click, Flick!: The Story of Interaction Techniques <br>- Toronto PhD CS, MSc and BSc MIT - attended every CHI conference!!! <br>- i build tools to democratize behavioral research <br>- chrome extension experiments to make social media/online info consumption better <br>- Your combination of tool building and focus on improving research environments would particularly resonate with Myers' emphasis on creating more natural programming tools that improve developer productivity while maintaining usability. | https://www.hcii.cmu.edu/people/brad-myers <br>https://www.youtube.com/watch?v=AaBO45nV3Dk <br>https://www.cs.cmu.edu/~NatProg/ <br>https://scholar.google.com/citations?user=E1cp_aYAAAAJ&hl=en <br>https://www.youtube.com/@myersbrada/videos |
| | | 14 | lauren herckis | - anthropologist; explores the ways that people engage with novel technologies, how innovation shapes culture, the potential of virtual spaces to function as meaningful social places, and how social networks dynamically impact technical choices.<br>- Culture Lab projects help educators make decisions about how, when, and where to use new educational technologies to foster engaging, impactful learning experiences. | https://www.hcii.cmu.edu/people/lauren-herckis <br>https://lauher29.dreamhosters.com/ <br> |
| | | 15 | sarah fox | - how technological artifacts challenge or propagate social exclusions by examining existing systems and building alternatives. <br>- who are the people most likely to benefit/lose in this new generative AI era? who is going to be socially excluded? <br>- inequalities in LLM adoption and differential usage; equity? | https://www.sarahfox.info/ <br>https://techsolidaritylab.com/ <br>https://scholar.google.com/citations?user=WWkkmxUAAAAJ&hl=en |
| dinner | x | 16 | ken koedinger | - works with Paulo; likely interested in my effort training work - coined "expert blind spot"—curse of knowledge? or different? (my tutorials are extremely popular on medium; my derivations are top on google search) - understanding human learning and creating educational technologies that increase student achievement - how to use LLMs to improve educational attainment—via self-regulation, deep work, etc. - now that information/answers come so easily, how can we ensure "deep learning" that learners/workers are still learning effectively? - learning without noticing? - how can we motivate students to challenges themselves? what can we do to increase that willingness to challenge themselves? how to encourage deliberate practice? - Simon initiative: the Simon Initiative harnesses a cross-disciplinary learning engineering ecosystem that has developed over several decades at Carnegie Mellon. The initiative’s goal is to measurably improve student learning outcomes. - METALS: Masters in Educational Technology and Applied Learning Science: METALS (Masters of Educational Technology and Applied Learning Science) is a one-year, interdisciplinary masters program that trains graduate students to apply evidence-based research in learning to create effective instruction and educational technologies within formal and informal settings such as schools, workplaces and museums. The professional program culminates with a seven-month capstone project http://learnlab.org/metals/index.php/capstone-project/ for an external client. Guided by industry and faculty mentors in this team-based research and development project, students experience the end-to-end process of a product cycle from idea through prototyping. https://metals.hcii.cmu.edu/ | https://pact.cs.cmu.edu/koedinger/koedingerResearch.html https://pact.cs.cmu.edu/koedinger.html https://hcii.cmu.edu/people/ken-koedinger |
| dinner | x | 17 | john stamper | - enhancing LLM-based feedback - using "Big Data" from educational systems to improve learning. I generally publish in the areas of intelligent tutoring systems and educational data mining - learnersourcing, which combines the efforts of humans, AI, and other data sources to create and assess educational materials. This presents an opportunity for instructors, researchers, learning engineers, and professionals from various fields to discover how learnersourcing can enhance education. - rise of super experiments: we introduce the Super Experiment Framework (SEF), which describes how internet-scale experiments can inform and be informed by classroom and lab experiments - debiasing politically motivated reasoning with personalized instructions - stuff with Emma Cabale; how can AI be used to moderate debates/discussions | https://dev.stamper.org/ https://scholar.google.com/citations?hl=en&user=VFGDcvoAAAAJ&view_op=list_works&sortby=pubdate |
| | | 21 | alexandra ion | - potsdam uni? (i was there for summer school a few years ago, pre covid, 2019?) - likes concerts, sessions/experimental jazz/singing (soul/funk) - interactive structures lab: input - porcess - output - materials as devices (metamaterial devices) - investigates and develops interactive design tools that enable digital fabrication of complex shapes and structures for novice users - human-computer interaction, digital fabrication, metamaterials and computational design - Interactive structures embed functionality within their geometry such that they can react to simple input with complex behavior. Such structures enable materials that can, e.g., embed robotic movement, can perform computations, or communicate with users. We focus on material discovery by broadening participation. We develop optimization-based interactive design tools that enable novices to contribute their creativity and experts to apply their intuition in order to foster the advancement of high-tech materials. We investigate the entire pipeline, i.e., their mechanical structure, the algorithms for efficient design, the unforeseen application areas and fabrication | https://interactive-structures.org/ https://www.youtube.com/watch?v=GmhH172f1yo |
| | | 22 | adam perer | - His research integrates data visualization and machine learning techniques to create visual interactive systems to help users make sense out of big data. Lately, his research focuses on human-centered data science and extracting insights from clinical data to support data-driven medicine. (Orson Xu, Matt Groh) - explainable AI - develop an AI system that improves productivity/encourages deep work (my ideal/dream app) | https://dig.cmu.edu/team https://perer.org/ |
| | | 23 | david lindlbauer | - mixed reality: what would happen if we had tech that can display anything anywhere? facilitate human decision making by showing them only the features of the world/context that's relevant (stefan's idea); filtering stuff we don't want to see (help with decision making) - how is mixed reality perceived by users? does it improve coordination, decision making, collective decision making? - how can perception/skills/cognition + mixed reality + computational tools lead to solutions that improve decision making? - how can we use it to reduce polarization? - how can we bring more virtual into the physical world - what can we do in a fully controllable physical world - how can we balance the virtual and physical worlds? - My research focusses on understanding how humans perceive and interact with digital information, and to build technology that goes beyond the flat displays of PCs and smartphones to advances our capabilities when interacting with the digital world. To achieve this, I create and study enabling technologies and computational approaches | - https://www.davidlindlbauer.com/ - https://augmented-perception.org/ |
| | x | 25 | hirokazu shirado | - noise, bot field experiments, network experiments (published in Nature with Dave) <br>- how the addition of artificial agents can help humans to help themselves <br>- what kind of "noise" can we add to social networks/social media to make people more discerning, more likely to engage in critical thinking? what can triggers/activates conflict detection mechanism to trigger reflection (slow/system2 thinking instead of system1/fast thinking)? <br>- adding "noise" (polarizing/different views) or behavioral randomness <br>- adding noise to networks improves collective performance of human groups [Locally noisy autonomous agents improve global human coordination in network experiments \| Nature](https://www.nature.com/articles/nature22332) <br> - introducing bots to improve social media <br> - how to best introduce LLM agents/bots to correct misperceptions online within social media networks to improve online digital ecosystems/social media? <br> - effects of making social cues (number of likes/shares) available can lead to inequality? <br>- [Inequality and visibility of wealth in experimental social networks \| Nature](https://www.nature.com/articles/nature15392) <br> - making wealth visible has adverse welfare consequences, yielding lower levels of overall cooperation, inter-connectedness, and wealth | https://www.shirado.net/research/ |
| | x | 26 | niki kittur | - online decision making; scientific literature; analogical innovation <br>- LLM-augmented cognition; LLM-augmented decision making: LLMs will augment cognition, computation, interface <br>- Sensemaking by groups and individuals, collective intelligence, visualization and insight, cognitive psychology <br>- How to reduce cognitive overload? (Stefan's work on algorithms) And how can we help users/people prioritize what matters to them? <br>- Chrome browser extensions to prototype ideas. <br>- Increasing creative innovation PNAS paper (my creativity work) <br>- detect when people are in an echo chamber/bubble or rabbit hole; nudge them to come out of it - LLM as common knowledge retriever (but Stefan's idea of figuring out which features matter most to people and only showing them those features) | https://kittur.org/ |
| dinner | x | 31 | dominik moritz | - Empower everyone to effectively analyze and communicate data, by designing interactive systems that richly integrate the strengths of both people and machines. <br>- co-creator of vega and streamlit and altair! <br>- influenced by hans rosling? <br>- svelte/sveltekit - beautiful graphics (my sister is a graphics designer) <br>- building a meta-analysis platform? - works with adam perer | https://www.domoritz.de/ https://dig.cmu.edu/team |
| | | 32 | hong shen | - CARE (Collective AI Research and Evaluation) Lab <br>- I'm an interdisciplinary scholar situated at the intersection of human-computer interaction, communications, and public policy. Broadly, I study the social, ethical and policy implications of digital platforms and algorithmic systems, with a strong emphasis on bias, fairness, social justice and power relations in Artificial Intelligence and Machine Learning. - human-AI value conflicts (I studied similar conflicts during my PhD); we created Minion, a technology probe to help users resolve human-AI value conflicts (2024); are AI designed to resolve conflicts more/less persuasive/effective at changing beliefs/behavior? <br>- I'm doing work with Emma/Theos on using AI to moderate debates/conflicts | https://www.andrew.cmu.edu/user/hongs/ https://scholar.google.ca/citations?user=iwytZ2wAAAAJ&hl=en&oi=ao |
| | x | 33 | ken holstein | Augmenting human intelligence. How can we design technologies that augment and amplify human cognitive abilities <br>— bringing out the best of human ability in fundamentally human endeavors such as social, creative, or care-based work? Designing for complementarity. How can we scaffold more collaborative, participatory, & responsible AI development practices <br>— incorporating diverse human expertise (e.g., domain, lived, and technical expertise) across the lifecycle from ideation and problem formulation to design and evaluation? Designing for complementarity. How might we design systems that combine complementary strengths of humans and AI systems — elevating human expertise and on-the-ground knowledge rather than diminishing it? | https://www.thecoalalab.com/ |
| | | 34 | jodi forlizzi | - DEI person! Herbert A. Simon Professor in Computer Science and HCII, and Associate Dean, Diversity, Equity, and Inclusion - transition from art to science (me, I'm musician; my sister illustrator/graphic design) - design can reframe appropriate uses of ML and AI (almost all DSTs fail when they move from lab to clinic: many psychological interventions fail when they move from lab to clinic; my expeirmental approach; my accuracy nudge; the way i think about doing research for real-world impact); understand why interventions work in the lab but not in the real world - constrain the design space with behavioral+social+cognitive science research - She is responsible for establishing design research as a legitimate form of research in HCI that is different from, but equally as important as, scientific and human science research. Jodi has advocated for design research in all forms, mentoring peers, colleagues, and students in its structure and execution, and today it is an important part of the HCI community. - Her current research interests include designing human-robot interaction as a service and human-AI collaboration in the domains of eldercare, accessibility, human assistance, and overall wellbeing. - design as a pillar of human-cnetered machine learning | https://www.hcii.cmu.edu/people/jodi-forlizzi https://jodiforlizzi.com/ |
| | | 35 | sauvik das | - intersection of HCI, AI and cybersecurity, is oriented around answering the question: How can we design systems that empower people with improved agency over their personal data and experiences online? - visited Singapore 6 years ago (same as me??) - ACCessory: Password Inference using Accelerometers on Smartphones 2012 - self-Censorship on Facebook (2012); who are these people? critical thinking? actively open minded thinking? - combating online hate, harassment and misinformation (all my work!!): As security researchers, our ethos is to mitigate any abusive uses of computing systems. As usability security researchers, we must go a step forward and help end-users deal with and recover from these abusive uses of computing when they do occur. Combatting online harassment and misinformation falls into this category. - how can we combat misinfo in encrypted platforms/networks like telegram, signal, whatsapp? - Phd advisors: Jason Jong + Laura Dabbish | https://sauvik.me/ https://gtspuds.com/ |
| | x | x | amy ogan | learning, field research, | https://www.amyogan.com/ |
| | x | x | geoff kaufman | In the realm of fiction, my work has primarily investigated the psychological process of simulating the subjective reality of a character – and adopting that character’s persona, goals, emotions, beliefs, and actions. This is a phenomenon that I have come to refer to as experience-taking. My cross-disciplinary work (utilizing approaches from social psychology, communication, and media studies) has uncovered several key antecedents of experience-taking (such as the level of psychological distance between individuals and characters) and revealed the impact of experience-taking on real-life behaviors (such as volunteering and voting). My work has also shown how deep connections with characters in fictional worlds can be an effective means of increasing empathy and reducing prejudice. In collaboration with my colleagues at Dartmouth College's Tiltfactor Lab, I am also deeply involved in the development and research of games for social impact. This work has guided the formulation of a model of "embedded design": strategies of interweaving or obscuring the persuasive content or intentions of a game to increase its impact without sacrificing player immersion or enjoyment. Ongoing work is testing the application of these strategies to games aiming to reduce social biases, model effective bystander intervention techniques, and encourage pro-environmental habits and behaviors. | https://hcii.cmu.edu/people/geoff-kaufman |
| | | x | haiyi zhu | How to use AI in high-stakes domains (e.g., electoral politics, online content moderation, mental health) | https://haiyizhu.com/ |
| | | x | jeffrey bigham | | |
| | | x | john zimmerman | | |
| | | x | sherry tongshuang wu | | https://www.cs.cmu.edu/~sherryw/ |
| | x | x | vincent aleven | | https://www.cs.cmu.edu/~aleven/ |
| | | | albert corbett | | |
| | | | bruce mclaren | | https://www.cs.cmu.edu/~bmclaren/mclearnlab/ |
| | | | chris harrison | | |
| | | | chris maury | | |
| | | | christina harrington | | |
| | | | dan saffer | | |
| | | | daniel siewiorek | | |
| | | | danielle thomas | | https://sites.google.com/view/danielle-r-thomas |
| | | | erik harpstead | | |
| | | | franceska xhakaj | | |
| | | | james morris | | |
| | | | jason hong | | |
| | | | jessica hammer | | http://replayable.net/ |
| | | | laura vinchesi | | |
| | | | marti louw | creativity | https://traceslab.net/ |
| | | | mayank goel | | |
| | | | nesra yannier | | http://www.nesrayannier.com/ |
| | | | nikolas martelaro | | |
| | | | patrick carrington | | |
| | | | raelin musuraca | | |
| | | | roberta klatzky | | |
| | | | sara kiesler | | |
| | | | scott hudson | | |
| | | | skip shelly | | |
| | | | tutaleni asino | | |